From Kokrajhar to the World: How Two Teenage Friends Turned Their Gaming Obsession Into a Startup

 



What began as a shared passion for gaming and technology in a small Assam town has evolved into a platform that could help independent game developers across India find their audience — and the two friends behind it are only getting started.

In the quiet town of Kokrajhar, nestled in the foothills of Assam, two childhood friends spent their early years doing what many teenagers do — playing games, tinkering with computers, and dreaming about what they might build one day. What sets Jigmi Brahma and Prasanta Ray apart is that they never stopped building.

The two friends, now aged 16 and 18 respectively, have channeled their shared passion for gaming and technology into something far bigger than themselves. Fathm Private Limited, the gaming infrastructure platform they co-founded in 2026, is their answer to a problem they observed firsthand: independent game developers in India struggling to find visibility, validation, and a pathway to publication.

For Brahma, who serves as the company's Chief Executive Officer, the journey began long before Fathm was a registered entity. A self-taught developer with a deep curiosity for how things work, he built his first gaming platform Pixly at the age of 11. The experience taught him something that would later shape the philosophy behind Fathm: building something is only half the battle; knowing whether anyone actually wants it is the other, often more difficult, half.

"I remember putting so much time into projects and having no real way of knowing if anyone would ever play them," Brahma reflected. "That feeling of building in the dark — that's what we're trying to solve for other developers. Fathm is about giving creators a clear signal before they invest everything into a project."

Ray, the company's Chief Technology Officer, brings a complementary skillset to the venture. At just 18, he has already accumulated over seven years of experience in server administration, cloud infrastructure, and full-stack development. A student at the Central Institute of Technology in Kokrajhar, where he is pursuing a Diploma in Computer Science and Engineering, Ray also founded CodelithLabs, an open-source software organization, in 2025. His technical expertise — spanning Linux, DevOps, and AI infrastructure — forms the backbone of the platform they are building together.

What makes the Fathm story particularly compelling is its geography. Kokrajhar, a town of approximately 40,000 people, is not typically associated with tech entrepreneurship. The startup ecosystem in India has historically been concentrated in cities like Bangalore, Mumbai, and Hyderabad, with founders from the Northeast often remaining invisible to investors and media alike. Brahma and Ray are part of a quiet shift — a growing number of young entrepreneurs from the region who are building without waiting for permission or recognition.

"We grew up here, and we never felt like we had to leave to build something meaningful," Brahma said. "The infrastructure is there, the internet is there, the ambition is there. People just need to
know it's possible."

Fathm's platform is designed to address a specific pain point in the gaming industry: the gap between development and discovery. Independent game developers — often working alone or in small teams — bring their game concepts to the platform, where players engage with them through structured game jams and feedback sessions. The platform collects player responses, identifies strengths and areas for improvement, and provides developers with the data they need to refine their games before committing to full-scale production.

For Ray, the technical challenge of building such a platform is what drew him to the project. "It's not just about making something that works — it's about making something that scales and serves real people," he said. "We're building infrastructure that can support developers across India, and that requires a level of care and precision that I've been working toward for years."

The timing of Fathm's launch in 2026 coincides with a period of rapid growth in India's gaming sector. Industry reports indicate that millions of new users are entering the gaming ecosystem each year, and the number of independent developers is growing alongside them. Yet, for all that expansion, the tools available to indie creators remain limited — particularly when it comes to validation and feedback. Fathm aims to fill that gap, offering a structured pathway from concept to publication that has traditionally been available only to well-funded studios.

As the platform continues to develop, Brahma and Ray remain focused on their core mission: helping developers build games that players actually want. They are also building something else — proof that founders from Northeast India can create meaningful technology ventures without relocating to the country's traditional startup hubs.

The founders' journey — from childhood friends playing games in Kokrajhar to co-founders of a gaming infrastructure company — is still in its early chapters. But for Brahma and Ray, the destination is clear. Further information about Fathm and its platform is available at fathm.net, and updates on the company's progress can be followed on LinkedIn and X.
"We started this because we saw something missing," Brahma said. "And we want every developer in India to know — we're building this for you, wherever you are."

Fathm Private Limited is a gaming infrastructure company based in Kokrajhar, Assam, founded in 2026 by Jigmi Brahma and Prasanta Ray. The platform helps independent game developers validate their game concepts through structured player feedback, game jams, and publishing support. For more information, visit fathm.net.

Follow Fathm on LinkedIn and X for updates on their journey.

 

 

 


 

 

 


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